If the door is to slide select func door and scroll down the options until.
Hammer editor sliding door.
Hardware type hardware choices the type of mechanism used to open the door handle push bar keypad.
If you have a question email me.
Passes the door s use inputs and touch events onto a different door so it also is activated.
You might have to play around a bit to get it right and make sure you give it a name.
Then select tie to entity and from the entity list select either func door rotating for normal doors or func door for up down sliding doors.
The second part of the door is a func door brush based entity that will determine how the door moves.
You could also give them all the same name.
The mechanism only appears in the game not in hammer.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Download the vmf here.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
Source filter to use to determine entities that can block the door.
Turning the brush into the door.
The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
Just make a func door that goes to the side.
Name of any door s that should open and close at the same time as this one.
As this entity will be only a moving scheme for the prop use the material tools toolsnodraw.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Block filter name filtername targetname for half life.
Source filter to use to determine entities that can block the door.
Quote i m assuming you want a sliding door that opens when you re near it.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.